Gamasutra – Parallax window textures
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Gareth Harwood, Technical Art Director, at Playground recently spoke with Gamasutra about streaming in open-world games, highlighting parallax textures in Forza Horizon 4.
In the article Gareth goes into detail on how he and his team came up with a modular building solution to achieve a smaller memory footprint and how they implemented the parallax window textures in Forza Horizon 4.
You can read the full Gamasutra article here.