Playground Games is looking for a Gameplay Animation Integration Artist to join our talented Fable team here in Leamington Spa on a Contract Basis.

About us:

As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.

About the role:

As a Gameplay Animation Integration Artist at Playground, you will be working with the animation team to prepare, implement and test animations in-build.

Your experience in animation will give you the ability to create and edit animations as well as spot bugs/problems with systems and content. Your strong communication skills will help report issues and deliver actionable feedback.

Our ideal candidate is someone with a passion for animation, who is keen to learn about the inner workings of game development, features, and systems.

This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa.

What you’ll do:

  • Help prepare assets for Outsource.
  • Implement animations.
  • Check animation markup meets technical requirements.
  • Test animations in-game.
  • Create, edit, and export animations
  • Create and maintain documentation.

What you’ll bring:

  • Excellent attention to detail.
  • Strong organization and communication skills.
  • Passion for game dev, with an awareness of current titles and industry trends.
  • This is a fantastic opportunity to make “world-class games” with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.

Playground Games is an equal opportunities studio and encourages candidates of all backgrounds to apply.

Apply Now
Simon's message image

A message from

Simon

“I feel very lucky to work at PG! I get to work with a world-class team of developers on AAA projects. I am constantly learning new skills and I get to express my creativity every day. I love that at PG, everybody really wants to make the best game that they can!”