Playground Games is looking for an Associate Lead Gameplay Engineer to join our Fable team.

About us:

As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.

About the role:

As an Associate Lead Gameplay Engineer, you will work with subset of the gameplay engineering team to foster a highly technical and collaborative group. You will be responsible for setting team goals, ensuring delivery of work and helping shape our technology. You will work with stakeholders and customer teams to understand engineering requirements and timelines.

Our ideal candidate is a proven gameplay engineer who is passionate about their craft, experienced in leading a small group of developers, and thrives off working with others.

What you’ll do:

  • Work with stakeholder groups to identify gameplay features and core technology requirements.
  • Manage goals and ensure delivery of work for a team of engineers.
  • Work with multi-discipline to understand and prioritise dependencies.

What you’ll bring:

  • 4 years of engineering experience, with demonstrable work on at least 1 published title (ideally AAA).
  • Experience leading a team of engineers.
  • High level of proficiency with C++.
  • Keen collaboration and delivery mindset.
  • Experience with custom, proprietary engines in a plus.
  • A genuine passion for video games.

This is a fantastic opportunity to make “world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.

Playground Games is an equal opportunities studio and encourages candidates of all backgrounds to apply. 

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“The Playground engineering team is full of friendly, passionate people solving interesting problems, and also provides a great environment for professional growth.”